Showing posts with label creativity. Show all posts
Showing posts with label creativity. Show all posts

Wednesday, December 22, 2010

Where do New Ideas come from?

Two terms we hear quite frequently in education are innovation and creativity. CEOs and other private sector leaders largely agree that these two 'skills' are essential for the present generation of children who are moving through the education system, as manufacturing jobs are largely gone and the economy is fast becoming one built around services and the flow of information, i.e. technical jobs that will be the thrust of job growth over the next couple decades.

But what exactly are innovation and creativity? The dictionary definition of innovation is 'the introduction of new things or methods,' while creativity is 'the ability to create meaningful new ideas, forms or methods' that are original and imaginative. So the key notion is the development of new ideas in whatever field one is working. A question naturally develops, which is where do new ideas come from? How do we begin preparing children now to be creative and innovative in the future? In the past, many would have first thought about the arts as being the training ground for creativity. Now, we realize that the development of the abilities and mindsets and skills necessary to be creative in every field of study is necessary.

Steven Johnson's new book, Where Good Ideas Come From: The Natural History of Innovation, provides the argument that there are seven common themes that have led to the vast majority of great ideas throughout history. He gives numerous examples of such ideas, ranging from Darwin's development of the theory of evolution to the of the GPS system, from Google to the creation of the first mechanical computing devices centuries ago, and so on. It is an interesting read.

Here is a summary of the seven themes that lead to good ideas. Keep in mind there is certainly some degree of overlap and relationships between the themes, but overall they can be thought of as distinct concepts.

1. The Adjacent Possible: Even if you have an interest in some topic or problem, if there is not a good environment conducive to presenting the necessary pieces to solve the problem, good ideas will almost certainly not develop. You may be brilliant with some of the information (i.e. pieces of a puzzle) in your mind that is necessary to solve a problem, but if your surroundings are not able to provide the remaining pieces of information or experiences, you will endlessly search for them to no avail. If you are isolated from others who know something about your problem or issue, or if there is no means of gathering further information (which is becoming less of a problem with the advent of the Internet), or if your environment does not provide the physical infrastructure or supplies to finish building a new physical device, you will be unable to develop the Idea or solution to your problem.

2. Liquid Networks: Great ideas can develop when information is allowed to flow through a larger network. One possible network is a social network, or often and more specifically, a professional network. The focus of this is the ability to collaborate to solve problems. It turns out that there are almost no great ideas throughout history that have been developed in isolation or by an individual who did not need any help in the development of that great idea. One may think Newton or Einstein did their work in isolation, but this is not entirely true. Those two individuals come about as close as you can get to not needing a network to develop the laws of motion or relativity, but they relied on some level of feedback, reading others' work, and ultimately talking and discussing issues with close colleagues and friends.
An interesting study was done that looked at how research groups reach the coveted 'Eureka!' moment, where a new discovery is made. It turns out that these rare moments of discovery or problem solving almost never happen in the lab! Instead, the 'Aha!' are yelled out at the conference table, where members of the group are throwing ideas around and sharing results of their latest work over the past week. The person who figures it out needs to have input they have not thought about from the larger group or network, before the grand idea is formed.

3. Slow Hunch: This is the notion of wanting to solve a complex problem or answer a difficult, involved question, but needing long periods of time to find 'the idea' that allows you to solve it. This could be over a period of years. Darwin, for example, had all sorts of data and observations he mulled over for nearly twenty years; same for Johannes Kepler, and countless others. It takes percolation of ideas in one's mind before the right mix is found. Especially in the past, individuals would keep 'commonplace books' where they would write down all thoughts and experiments and notes from literature. They would review it frequently see where their thoughts have been and where they are presently. Now many people do similar things electronically, but the idea is the same. For inventors and experimentalists, the slow hunch is an analogue of tinkering. Whatever you call it, people have hunches they follow, some of which work and others that do not, but over time the right connections of ideas are made in the brain and 'the idea' forms. While it may seem like more of an 'Eureka!' moment, it was likely a slow hunch that evolved into the great idea.

4. Serendipity: This is the accidental connection. This theme stems from the many examples of artists and scientists and businesspeople who get the great idea in dreams. Thoughts and information are processed subconsciously, and the idea seems to come from 'out of the blue.' But it is something that has been thought about consciously and then develops during the stormy brain activity during REM sleep. Every so often the right synapses fire that connect the appropriate thoughts in the mind. In fact, brain studies in 2007 by Robert Thatcher show how busier, noisier brains do better on IQ tests, since the increased neural activity allow for more interactions of more synapses between neurons. If one gets lucky, the right combination of thoughts are processed during the chaos and the idea is hatched.
This notion of the accidental discovery can be accelerated and encouraged during brainstorming sessions, where ideas are being thrown around, some chaos is present, and someone puts out just the right example or bit of information that clicks, and the idea is born. There is an argument that the Internet and web surfing can encourage serendipity because it is so easy to go off on tangents during research that a new piece of data from a site you never would have guessed would be useful actually turns out to be the key to forming a solution or great idea. Taking walks and showers are other ways to encourage this, and the prime Eureka moment of Archimedes took place in the tub!

5. Error: I think of this as learning from trial and error us a powerful way to modify initial, likely incorrect, ideas or solutions, to form the correct idea or solution. As an experimentalist, I have experience with this. On paper, you think you have the perfect design to test something. You put it together, and it is a complete flop! You need to play with it, learn from any mistakes, and modify. Perhaps you need to scrap the design altogether. But that is OK, since you learned from the errors. Theorists of all disciplines must learn from errors in their predictions when in conflict with experimental data, and this is a way to develop new ideas to replace those which are flawed in the initial theoretical model.
Errors are helpful because they help eliminate some number of incorrect ideas, and allows us to explore other ideas outside of the set of those that are incorrect.

6. Exaptation: This is borrowing a mature technology or idea from, typically, a different field and putting it to use to solve a seemingly unrelated problem. Some have called Gutenberg's printing press the most significant invention of the past millennium. But he borrowed a technology from the wine producing industry of the day, which was a screw system for pressing the grapes. It turned out this inspired him to develop the model for the press, using the same screw system. In economics, mathematical modeling and functional solutions in physics inspired new economic modeling and mathematical solutions to statistical problems, to the point of there being a new subfield of econophysics. We are using natural designs in plants and animals to develop new ideas for manmade products, ranging from structures for robotics to membrane systems to aerodynamic designs.
A big part of this, in my mind, includes analogies. The use of analogies is powerful in teaching and learning, cognition, and in just about any field of study one can imagine. It is making something more familiar by using ideas or concepts from entirely different fields or contexts. I certainly agree that this theme is completely relevant to the formation of new ideas, as well as for learning about new topics.

7. Platforms: The last theme for forming good ideas is to have a foundational set of principles, concepts, ideas, thoughts, or rules and build off that foundation, or platform. Physics is one of the great examples. Classically, there is Newton's laws and Maxwell's equations. For centuries, those provided a platform to build from, and science and technology prospered. Ideas continuously develop as 'what ifs' of known problems and solutions. This led all the way to taking people to the moon. For the GPS system, it all began with Sputnik, when two engineers used the Doopler effect to pinpoint the orbital trajectory of the satellite. This one development got the military to ask them if it is possible to invert the system, and if one could use the technique for a satellite to pinpioint the location of a signal on the ground. Turned out it is, and our ballistic missile system was born. Years of playing with this technology platform developed into a 30-satellite GPS system (as well as weather satellite and radar systems).

Looking over this list, it seems fairly complete. Some are more obvious than others, but the production of good ideas is something one cannot predict. However, identifying circumstances and environments that increase the likelihood of good idea production is useful. Many of these ideas are already employed in industry, such as Google's 20% rule (all engineers must take 20% of their time and devote it to their own interests and research, where the slow hunch is encouraged), as well as in university research, where the development of multi- and inter-disciplinary research collaborations and research institutes are being formed (perhaps most famous is the Santa Fe Institute, which has a focus on complex systems analysis) and utilize several of the above themes. We can certainly implement some of these ideas into the classroom, to provide exposure and training to students about the skill sets they need when they move into college and beyond.

What is also clear is that regardless of the pattern(s) of innovation being used, these work best in open environments where ideas and information can freely flow in unregulated channels. This certainly means having an open Internet will be vital to the continuation of progress and the production of ideas that will, hopefully, benefit humankind.

Saturday, September 25, 2010

Creative Brains Tend to Work More Slowly - Good to Know for Educators

A post by the Drs. Eide points out research that shows the most creative brains work slower than other, less creative brains. There seems to be convergence of data and studies that show students who are creative, gifted, or who have ADHD or dyslexia, all have thinner prefrontal cortex patterns. The areas of the brain where, say, creativity depend, have numerous side-roads and neural branches that differ from pure intellectual pathways, that are described more as superhighways. The extended branching off of that 'superhighway' allows for a variety of different neural connections that can produce new thoughts and ideas. To me it seems like the situation where you are sitting in a meeting, very focused and engaged in the flow of information being presented (i.e. the superhighway of the brain is engaged with information flowing and being processed rapidly), but then for a few seconds or minutes you suddenly find yourself daydreaming or having new thoughts not related to the exact information of the presentation (i.e. taking an exit off the superhighway to some off-the-beaten path side-road). You find yourself 'snapping back' to attention to re-focus on the meeting. I suspect this is related to the model being proposed in this new research, where the daydream or new, distinct but unconnected idea comes from the off-road pathways in the brain.

The analogy then makes sense in terms of understanding why creative thought requires more time. It is quicker to travel on superhighways than going on side-roads.

Now put all this in the context of how schools are run. Our education system, more often than not, is focused on getting through content. Often there are fixed standards that need to be covered, or a fixed number of chapters in a textbook that have to be completed during the school year, and this is typically done regardless of the ability of the students to comprehend all that information. It is a race where not covering lots of material determines the losers of the race. But as a teacher, I am well aware of the effect of this - sure, lots of material is covered. But a good portion of that material is not learned. Many have questioned the logic of this approach in education: depth or breadth, which is more important? It is an endless debate.

With studies of creativity showing present students being significantly less creative than past generations of students, this may be a key step into understanding why. In our sprint to teach content, we are preventing young brains from having the time to take off-road excursions. Here is a case where we need to sit down, take a deep breath, and put all the various studies and research on the table to sort it out and determine how it all connects. What is the big picture brain research is trying to tell us when it comes to the education system? I don't think this has happened yet, but it absolutely must happen. I suspect there is a great deal classroom teachers can do differently to enhance and unleash creativity while still getting to content, but perhaps not as much content as we presently teach. In a world where creativity is one of the absolute essentials, educators need to get this right so students are prepared for their futures.

Tuesday, July 13, 2010

Creativity on the Decline?

A common theme I come back to when I think and write about education and our school system is creativity. A growing consensus amongst educators, CEOs, scientists, and others is that the key skill/characteristic/trait one needs for the 21st century is creativity. But there is evidence that today's students are actually in decline when it comes to the ability to develop creative solutions to problems. This is outlined in a recent Newsweek article (many thanks to Linnea for pointing this out to me).

I can especially relate to the anecdote the author tells about an American visitor who is in China:

"Plucker recently toured a number of such schools in Shanghai and Beijing. He was amazed by a boy who, for a class science project, rigged a tracking device for his moped with parts from a cell phone. When faculty of a major Chinese university asked Plucker to identify trends in American education, he described our focus on standardized curriculum, rote memorization, and nationalized testing. “After my answer was translated, they just started laughing out loud,” Plucker says. “They said, ‘You’re racing toward our old model. But we’re racing toward your model, as fast as we can.’ ”

I understood this when I met with Singapore educators back in 2004 at Northwestern University. They were studying how the American system worked, and how, that's right, creativity was taught or included within a student's studies. With No Child Left Behind, I fear that we have prevented a generation of students from learning how to be creative in all disciplines. Neuroscience suggests creativity can be taught, and that it can be practiced. We have moved to a point where teachers are working with students about how to take a test, rather than how to do true problem solving and taking risks as to how they solve complex problems. Let's hope we realize this and do not repeat the mistake with the final version of Race to the Top.

The Drs. Eide have picked up on this same study. Their post is at
http://eideneurolearningblog.blogspot.com/2010/07/getting-all-as-but-flunking-life-iq.html.